«Public Administration Issues» Journal,

Post. address:
National Research University
Higher School of Economics
20 Myasnitskaya Str., Moscow 101000, Russian Federation
Location address:
of. 307, 4/2, Slavyanskaya sq., Moscow 109074, Russian Federation

Tel./fax: 7 (495) 772-95-90, ext. 12631

E-mail: vgmu@hse.ru 


Major Indexing

Research and educational journal
Published quarterly since 2007
ISSN 1999-5431
E-ISSN 2409-5095

Irina Pogodina1, Danila Avdeev 2
  • 1 Ph.D. (in Legal Sciences), Associate Professor, Head of the Department of Financial Law and Customs, Vladimir State University named after Alexander and Nikolay Stoletov, 87, Gorky Str., 600000 Vladimir, Russian Federation.
  • 2 Student, Vladimir State University named after Alexander and Nikolay Stoletov, 87, Gorky Str., 600000 Vladimir, Russian Federation.


2020. No. 4. P. 84–110 [issue contents]
Gamification is  a  promising approach to  stimulate active citizen participation in public administration. It allows introducing game elements into non-game contexts. With the development of  technology and the use of  public participation platforms, new opportunities have emerged for the development of gamification elements. The number of electronic platforms equipped with the elements of gamification is gradually increasing in Russia. At the same time, there are no studies aimed at identifying and systematizing (classifying) the elements of the gamification in use. The article attempts to fill this gap. The purpose of this study is to systematize the elements of  gamification, the use of  which is  possible on  the public participation platforms.
The authors analyzed the functionality of  nine electronic platforms for public participation in Russia to determine the elements of gamification used. Based on this analysis, two groups of ratings were suggested: the first, one is the rating applied gamification elements (by frequency of  use) and another one is  the rating of  public participation platforms (by the number of gamification elements involved). Sociological survey has been arranged to identify citizens’ awareness about gaming concepts that are used at the platforms and the demand from citizens for specific elements of gamification. Based on the analysis and survey results a classification of gamification elements was proposed. This classification is based on the preferences of citizens, which were revealed during the survey. The authors have designed a set of gamification elements for the Russian platforms. The article also suggests further directions for the development of gamification elements on electronic participation platforms in Russia. It is concluded that it is necessary to develop a system of incentives (material and nonmaterial).

Citation: Pogodina, I.V. & Avdeev, D.A. (2020). Geymifikatsiya platform obshchestvennogo uchastiya grazhdan v publichnom upravlenii [Gamification of Platforms for Public Participation of Citizens in Public Administration]. Public Administration Issues, no 4, pp. 84–110 (in Russian).
ISSN 1999-5431
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